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Creating An Animated 3D Actor Symbol ("Sprite")

Step 4, The Job Chart - Animated Postures -  Creating own Motions (8 of 14)

  • Another Editor opens: The "Posture Editor"
  • With the use of the Posture Editor you can adjust every joint of your actor to your needs
  • Just click on the preview of the joint you want to alter and move the red ball on the display
  • The actor will perform the changes immediately
  • Click on "Record"
  • The posture will be insert into the selceted graphical keyframe automatically and added to your animation
  • Click on the "Play" button to watch your newly created animation

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