previous//next//start

Creating An Animated 3D Actor Symbol ("Sprite")

Step 4, The Job Chart - Animated Postures -  Creating own Motions (10 of 14)

  • As already mentioned you can change the viewpoint very easily by pressing the left mouse button and "moving" the actor
  • By clicking on the button "NEW" you can save your new camera "viewpoint" position for later use

previous//next//start

Would you like to provide us with your comments on this topic?