previous//next//start

Creating An Animated 3D Actor Symbol ("Sprite")

Step 4, The Job Chart - Properties Icon (2 of 4)

  • In the following window you can adjust "Lights" and under "General" set size and "Visibility" for your actor
  • If you choose e.g. "Head" only the Head will be rendered for the output - perfect for creating "Talking Heads"
  • The entry "Relative Size" allows you to keep the scale of sprites across your projects. If you wish to see the approximate pixel size
    please use the "Recalc" button

previous//next//start

Would you like to provide us with your comments on this topic?