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Creating An Animated 3D Actor Symbol ("Sprite")

Step 4, The Job Chart - Overview (1 of 9)

  • Using the Job Chart you can exactly control the contents, types etc. of the sprite
  • The most important items are the blue job frames which graphically show the content for further processing
  • Since there can't be any content without certain basic properties and a viewpoint, each job contains two icons to control these.
    All the other icons are optional
  • Each job contains body related icons (postures and motions) and head related ones (expressions and facial motions)
  • Additionally you can have "abilities" like rotations and blinking eyes
  • During the sprite creation Brand Worlds Tools will automatically create all the meaningful combinations

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